a5c7b9f00b Two self-aware characters in a "Call of Duty" style video game struggle with their screwy, frustrating existence.
Well, what do you expect? The film opens with Robert Baker gunning down generic bad guys COD style, with stylistic throwbacks to arcade games like Street Fighter. The title credits are set to a fun chiptune/Call of Duty/Capcom mash-up, and the rest of the score doesn't disappoint. Baker meets up with his trash-talking, tea-bagging partner (Brent Chase), who could put Leeroy Jenkins to shame, and they set out to kill guys in tan (who are, of course, tougher than the ones in black). It's not so much a parody of video gaming as an homage to gamers and the characters they control, and it's a fun one.<br/><br/>This isn't your average treatment of video games, where the actors are mashing buttons on controllers from different systems that aren't plugged into anything. It's clear the writers actually know their audience or did their homework. The attention to detail is surprisingly good, complete with some topical Easter eggs. That being said, it should be rewarding for non-gamers too; it's not your average shoot-em-up war movie.<br/><br/>It's interesting to see what happens when characters act on gaming logic as if it were normal. It's not just pulling an absurd number of guns from your bag - it's comments like "I think I can keep you safe if I lock you in a closet" that reflect the gaps in virtual realities back at us. And the actors handle these things well enough that you can suspend your disbelief for a while.<br/><br/>Some of the scenes are a bit awkward, as the cuts between stock footage and new material are quite obvious. This is only a problem for the action sequences though - otherwise, the editing is great.
The film is self-aware which is fine, but it's one of the more poorly blocked/shot films I've seen in awhile. Wherever the camera should not be to get the maximum impact of a shot, count on it being there. =(<br/><br/>Also, anytime the protagonists are sharing a scene together, count on dead air and a complete lack of energy on screen. The movie also uses stock footage for a lot of its action sequences, while still shooting its actors on today's more modern digital cameras. This creates a visual disparage in quality that reminds constantly takes you in and out of any kind of world the film was trying to build. It's an interesting concept, but the editing, shot design, and cinematography all feel like they were grasping at straws to make this production work.<br/><br/>Kudos to the team for getting it in the can, but I would definitely not recommend this to anyone who likes video games. It may insult them. =/
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